Origin: Innsbruck, Austria, *1979
Background: Computer Science, Astronautics, Art, and Design at various universities
Biography: Stefan Hechenberger is currently a resident at Eyebeam doing R&D on multitouch systems, kinetic architecture, and UAVs. Whenever possible he is hacking on OpenFrameworks with Zach Lieberman and other OF ninjas. Generally he indulges in exploratory software and hardware engineering with an emphasis on architecture, product design, tangible media, and motion design. Previously he has been studying in Germany and California and holds a masters from ITP, New York University.
Research Interests: creating methodologies for parametric/generative design in architecture and industrial design, fostering synergies of hardware, software and physical interfaces, and leveraging the aesthetic use of motion analysis and motion synthesis.
New York University, Tisch School of the Arts - 2005-2008
Master of Professional Studies, Interactive Telecommunications Program (ITP).
Thesis Project: Cubit, a multi-touch surface interface
Relevant coursework: Networked Expression, Algorithmic Composition, Recapturing Life, Nature of Code, Physical Computing, Network Effects, Computational Form, Mechanisms and Things that Move, Computational Cameras, Fabricating Information, Audio Synthesis Techniques
San Jose State University, California - 2001-2005
Master of Fine Arts, CADRE Laboratory for New Media
Dissertation: Form Follows Computation: Parametric Modeling with Parama
Advisors: Joel Slayton, John McClusky
Relevant coursework: Networks and Systems, Human Machine Interface, Digital Synthesis, Culture through Film, Art and Information, Art as System, Digital Media Theory, Furniture Design, Architectural Lighting Design, 3D Concepts, Graphic Design History and Theory, Art of the 20th Century, Art of the Italian Renaissance 15th and 16th Century, Museum and Gallery Operations
Technical University Munich, Germany - 1999-2001
Vordiplom, Computer Science and Astronautics
Relevant coursework: Technical Foundations of Computer Science, Programming Web Objects, Concrete Mathematics, Advance Mathematics I and II, Space Stations I, Space Technologies, Space Systems, Physical Foundations of Astronautics
Managing Editor, Switch New Media Journal - 2003-2004
Artists in Residence Committee, International Symposium of Electronic Art (ISEA) - 2005
Lecturer, Networks and Systems class at the CADRE Lab - 2004
Teaching Assistant at the CADRE Lab - 2004
Interviewer, sessions with Tim O'Reilly (publisher), Jan Hauser (computer pioneer), Douglas Engelbart (computer pioneer, inventor of the mouse) et al - 2004
Software Engineering
Relevant Core Languages: C, C++, Objective-C, Java, Python
Computer Graphics/Vision: OpenFrameworks, OpenCV, OpenGL, Inventor, SDL
Sound Synthesis/Music: MIDI, The Synthesis ToolKit
3D Modeling: Maya-Python, Maya-MEL, RhinoScript, AutoCAD-VBA
Web: HTML, CSS, JavaScript, AJAX, PHP, ActionScript, SQL
Hardware Engineering
Printed Circuit Board (PCB) design and assemblage.
Basic Hardware Description Language (HDL).
Operating Systems
Advanced Linux, OSX, Windows software development and administration.
Languages
German (fluent)
English (fluent)
French (elementary)
Shadow Project (Eyebeam, NYC) - 2008
CUBIT Multitouch System (ITP Winter Show) - 2007
Motionspace (ITP Winter Show) - 2006
Brute Performance Kit (ITP Winter Show) - 2005
PARAMA: Form Follows Computation (Gallery 4) - 2004
Process -> Artifact Case Study (Gallery 3) - 2003
WEDYD (Gallery 2) - 2000
Manifesto (Herbert Sanders Gallery) - 2000
Fang Quai New Media Achievement Award - 2004
Dean's Scholar, San Jose State University - 2003
CADRE New Media Achievement Scholarship - 2003
Fang Quai New Media Achievement Award - 2002
Trip to ESA Space Engineering Convention - 2000
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resume.txt · Last modified: December 04, 2008 by stefanix |