// Simple Vector3D Class
// Daniel Shiffman <http://www.shiffman.net>
// Created 2 May 2005
public class Vector3D {
public float x;
public float y;
public float z;
Vector3D(float x_, float y_, float z_) {
x = x_; y = y_; z = z_;
}
Vector3D(float x_, float y_) {
x = x_; y = y_; z = 0f;
}
Vector3D() {
x = 0f; y = 0f; z = 0f;
}
void setX(float x_) {
x = x_;
}
void setY(float y_) {
y = y_;
}
void setZ(float z_) {
z = z_;
}
void setXY(float x_, float y_) {
x = x_;
y = y_;
}
void setXYZ(float x_, float y_, float z_) {
x = x_;
y = y_;
z = z_;
}
void setXYZ(Vector3D v) {
x = v.x;
y = v.y;
z = v.z;
}
public float magnitude() {
return (float) Math.sqrt(x*x + y*y + z*z);
}
public Vector3D copy() {
return new Vector3D(x,y,z);
}
public static Vector3D copy(Vector3D v) {
return new Vector3D(v.x, v.y,v.z);
}
public void add(Vector3D v) {
x += v.x;
y += v.y;
z += v.z;
}
public void sub(Vector3D v) {
x -= v.x;
y -= v.y;
z -= v.z;
}
public void mult(float n) {
x *= n;
y *= n;
z *= n;
}
public void div(float n) {
x /= n;
y /= n;
z /= n;
}
/*public float dot(Vector3D v) {
//implement DOT product
}*/
/*public Vector3D cross(Vector3D v) {
//implement CROSS product
}*/
public void normalize() {
float m = magnitude();
if (m > 0) {
div(m);
}
}
public void limit(float max) {
if (magnitude() > max) {
normalize();
mult(max);
}
}
public float heading2D() {
float angle = (float) Math.atan2(-y, x);
return -1*angle;
}
public static Vector3D add(Vector3D v1, Vector3D v2) {
Vector3D v = new Vector3D(v1.x + v2.x,v1.y + v2.y, v1.z + v2.z);
return v;
}
public static Vector3D sub(Vector3D v1, Vector3D v2) {
Vector3D v = new Vector3D(v1.x - v2.x,v1.y - v2.y,v1.z - v2.z);
return v;
}
public static Vector3D div(Vector3D v1, float n) {
Vector3D v = new Vector3D(v1.x/n,v1.y/n,v1.z/n);
return v;
}
public static Vector3D mult(Vector3D v1, float n) {
Vector3D v = new Vector3D(v1.x*n,v1.y*n,v1.z*n);
return v;
}
public static float distance (Vector3D v1, Vector3D v2) {
float dx = v1.x - v2.x;
float dy = v1.y - v2.y;
float dz = v1.z - v2.z;
return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
}
}
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nature-of-code/vector3d.java.txt · Last modified: 2009/04/26 01:30 (external edit) |