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nature-of-code:notes
Table of Contents

Book: The Computational Beauty of Nature
Book: Mathematics and Physics for Programmers
Book: Fooled by Randomness
Book: Mathematics and the Physical World
Book: Life's Other Secrets: The New Mathermatics of the Living World
Book: Concepts of Modern Mathematics

Class 1

syllabus

Motion, Vectors, Forces … Processing, probability (uniform, non-uniform, normal), Perlin Noise … random numbers are bad ;)

You can use the Processing core libraries in any Java project.

Make events happen based on certain probabilities.

Class 2

Perlin Noise

pick random numbers and interpolate between these → amplitude → wavelength

Class 3

basic animation algorithm

loc;
vel.add(acc);
loc.add(vel);

Newton's 3 Laws
  1. blah
  2. F = m*a
  3. blah

Class 4

objects talking to objecs; attraction repulsion;



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nature-of-code/notes.txt · Last modified: 2009/04/26 01:30 (external edit)