Book: The Computational Beauty of Nature
Book: Mathematics and Physics for Programmers
Book: Fooled by Randomness
Book: Mathematics and the Physical World
Book: Life's Other Secrets: The New Mathermatics of the Living World
Book: Concepts of Modern Mathematics
Motion, Vectors, Forces … Processing, probability (uniform, non-uniform, normal), Perlin Noise … random numbers are bad ;)
You can use the Processing core libraries in any Java project.
Make events happen based on certain probabilities.
pick random numbers and interpolate between these → amplitude → wavelength
loc;
vel.add(acc);
loc.add(vel);
F = m*aobjects talking to objecs; attraction repulsion;
back to → nature of code